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Crew and travel

Event staffing starts from two rosters: people come from Team → Crew (everyone in the operation, with or without an app login), and cars come from the event's Build tab ("Roster & drivers").

Assigning crew to an event

Open the event → Crew tab. You get one card for General · Event Operations plus one card per roster car.

  • "Add person" on a card — pick from the crew roster or type any name to add a one-off guest. Assignments start as Tentative; flip the status pill to Confirmed or Declined as replies come in.
  • Each assignment has an event role (from your job-role list) and a "Move…" selector to shift someone between cars or General.
  • A "Clash" badge appears on anyone double-booked against another event — including overlaps caused by travel dates. Declined assignments never count as clashes.
  • The coverage bar on each card compares filled slots against required ones.

Writes need the "Manage events" permission; everyone else sees the tab read-only.

Crew templates

The "Templates" button saves this event's crew shape ("F4 2-car weekend") and applies it to future events: applying creates "Unassigned · Required" placeholder slots per role and car, which drive the coverage bars until you fill them.

Travel

The "Travel" card holds one plan per assigned person, built from legs (Outbound, Transfer, "Hotel / stay", Return, Other), transport, references, confirmation status, times (stays validate check-out ≥ check-in). Build one person's plan, then "Copy plan" onto teammates (or "Everyone") — copied legs are additive.

Event PDFs

The "Documents" card generates live PDFs (nothing is stored): "Event Info Pack", "Event Crew List", "Car Crew Sheets", "Travel Manifest" (itineraries by departure) and "Operations Briefing" (all-in-one).

Season-wide view: Operations

The Operations page (sidebar) rolls crew up across the next 30/60/90 days: double-booked people with the clashing event pairs, and each event's assigned/open counts with a coverage bar. Rows link straight into each event's Crew tab.

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